Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave...
Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.
Amiga, Amstrad CPC, Apple II, Arcade, Atari ST, Commodore 64, FM Towns, Game Boy, Game Gear, J2ME, MSX, NES, Nintendo 3DS, PlayStation 4, SEGA Master System, Sharp X68000, Wii, Wii U, Windows, ZX Spectrum
March 23, 2020 Subject:
Back to life
Thanks for resurrecting my old floppy that i can't use anywhere anymore. I can't believe I am playing Bubble Bobble again 30 years later. It works well even if there is not the traditional PC-speaker sound, maybe awful for most of the people, but written in my DNA.
January 23, 2020 Subject:
Functional, with some quirks
If you've retained a fondness for Bubble Bobble in this day and age, I'd recommend digging up the arcade or NES versions before this one. That said, it's an interesting novelty in some respects because of a couple different level layouts and how certain mechanics don't quite work the same. The real reason I'm posting this, though, is to clarify how to get the most out of this version, since you're already here.
F1 pauses the game, F2 and F3 toggle music and SFX, and F10 quits to DOS. After pressing F10, you can relaunch the game with "BUBBLE R" (minus quotes) to force the full suite of configuration options on launch, including graphics palette, sound config, and selecting 1 or 2 players with full keyboard/gamepad configuration. You can also use strings like "BUBBLE C2" to force CGA graphics and 2-player mode, but there's no real point when the R option exists.
If you're looking for cheat codes, none are known to exist. Sites telling you to use left-right-up-down on the title screen are actually referring to the 1996 remaster that also comes with Rainbow Islands.
August 25, 2019 Subject:
how to pause and cheat ?
how to pause the game and cheat (go to other levels)
June 28, 2019 Subject:
Changing configuration, including 2-player mode
After launching the game, exit it by pressing F10. At the DOS prompt, enter "del bubbob.cfg" to delete the configuration file. Then run "bubble" to restart Bubble Bobble. You will be prompted to configure the game, where you can select a 2-player game.
December 30, 2017 Subject:
Problem with 2 players
Does anyone knows how to play 2 players mode ?
Great Game !!!
Milan Kusnjacic -
May 1, 2016 Subject:
Jedna od najomiljenijih igara na Amigi 500
July 20, 2015 Subject:
Bubble Bobble IBM: Good port?
Ah. One of many ports of a beloved arcade classic. This port, created by NovaLogic, and published by Taito themselves, is made to mimic the look and feel of the Amiga and Atari ST versions. Graphically, this port is pretty spot-on. Gameplay, however, isn't exactly all there. Monster behaviour differs, as expected. You also can no longer humourously "kiss" monsters, and you cannot jump on your own bubbles anymore, while you CAN jump on the random green bubbles that appear. Also, another issue (common with arcade ports at the time) is that when a credit is used, your score resets. The actual arcade original does not do this.
This isn't a bad port, mind you, but I'd stick with the NES, Master System, or Game Gear ports.